May 2010 – present
Principle Artist – Pipeworks Studios
Responsible for creating concept art, textures, models and visual effects for environments across numerous game types and platforms. Mentor junior art team members and establish best practices for art production.
• Call of Duty: Vanguard
• Rival Peak
• Adventure Academy
• Prominence Poker
• Godzilla: Smash 3
• World Series of Poker: Full House Pro
• Wreck-It Ralph
• Wheel of Fortune / Jeopardy
• Deadliest Warrior: Legends
• Zumba Fitness
May 2004 – April 2010
Senior Artist – Electronic Arts LA
Created environment art assets and built game levels during the development of multiple games for the Command and Conquer and Lord of the Rings franchises. Also mentored junior artists and reviewed outsourced content from overseas vendors.
• Command and Conquer 4: Tiberian Twilight
• Command and Conquer: Red Alert 3
• Command and Conquer 3: Tiberium Wars
• Lord of the Rings: The Battle for Middle-Earth II
• Lord of the Rings: The Battle for Middle-Earth
September 2003 – May 2004
Senior Artist – Timegate Studios
Created character and environment art assets for the development of Kohan II, a real-time strategy title. Mentored junior artists and helped establish production best practices for the art team.
• Kohan II: Kings of War
January 2002 – August 2003
Lead Artist - DAS Entertainment
Led the art team effort for Objective Force, an unpublished military first-person shooter, including personally creating character, vehicle and environment assets. Provided visual and technical art direction to the parent company (Dynamic Animation Systems) on simulation and visualization projects for various government agencies.
February 2001 – October 2001
Lead Artist - Artifact Entertainment
Led the character team effort for Horizons, a massively-multiplayer online role-playing game. Created textures, models, rigs and animations for character assets.
• Horizons: Empires of Istaria
February 1998 – December 2000
Artist / Lead Artist - Atomic Games
Created textures, pre-rendered sprites and user interface artwork for the Close Combat series of real-time strategy titles.
• Close Combat 5: Invasion Normandy
• Close Combat 4: Battle of the Bulge
• Close Combat 3: The Russian Front
July 1994 - February 1998
Artist / Lead Artist - Digital Café
Developed graphic design and created pre-rendered images for websites, corporate presentations and commercial products. Led the art effort for Chex Quest, a Doom total conversion.
• Xan and the Cosmic Callbox
• Chex Quest
September 1992- May 1994
Minneapolis College of Art and Design
Completed four semesters of coursework in Media Arts, including foundation drawing and studies, illustration, photography, film production, video production and traditional cel and computer-generated animation.
September 2010- 2014
Lane Community College
Completed six semesters of Mandarin language classes.
Maya, 3D Studio Max, Blender, ZBrush, Mudbox, Photoshop, Quixel Suite, Substance Tools, Painter, Illustrator, Gamebryo, Unreal, Unity